Return to the sounds of the first virtual orchestras-
All the sections of a symphony orchestra are
simulated using only analogue synthesizers, just
like in the days of the early electronic music
pioneers. 458 Mb download.
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For Kontakt 2/3 and
Akai S5/6k
$40
Solid State Symphony Full Version Demos
Solid State Symphony started out as a challenge-
to see how close we could get to the sound of a
real orchestra using only analogue synthesizers.
Although the results, for the most part, aren't as
realistic as the big orchestral libraries, Solid State
does have a sound of it's own, and I end up using
it on almost every scoring project that I'm involved
in.
Instruments like "Velocity Orchestra" and
"Synfonia" are great writing tools, and I use them
to sketch out themes when I'm just getting my
bearings and letting the movie roll in DP. It helps
to keep me from getting bogged down in trying to
choose the sound pallet right away. Which string
section from which orchestra? I can spend days
agonizing over sounds and never get a note
written! This way, I can lay down a sketch with
Synfonia, then add details over that using real
orchestral samples. Many times, the Solid State
elements remain in the final mix for warmth and
thickness.
This lighter version contains several orchestral
pads and some additional pads inspired by the
"Space Music" of the 1960s and 70s. The original
version of Solid State Symphony had the
individual sections- brass, woodwinds, and
strings- themselves each comprised of several
sample layers- all mapped out into giant
programs. They sounded great, but tended to
choke the sampler. So we re-sampled those
programs to create the complex pads we have
now. For instance, a single note in Synfonia can
represent the sound of 16 to 20 oscillators from
the original analogue synthesizers.
Thank-you,
Tracy Collins
What is Solid State Symphony?
Solid State Symphony
the anaolgue orchestra
Full Version